

- MASTERING AUTODESK MAYA 2015 HOW TO
- MASTERING AUTODESK MAYA 2015 SOFTWARE
- MASTERING AUTODESK MAYA 2015 PROFESSIONAL
For the computer animation professional seeking a more in-depth mastery of this popular animation program, Mastering Autodesk Maya is an excellent investment in the future of your career. The most complex skills are useless if they can't be applied, so the book emphasizes the practical, day-to-day uses of each skill, and discusses which solutions best fit which scenario.
MASTERING AUTODESK MAYA 2015 SOFTWARE
Topics include:Īnimation using inverse kinematics, keyframes, and deformers Hard surface and organic modeling Proper rigging techniques, and working with Maya Muscle Xgen, Paint Effects, and rendering with mental ray Texture mapping, compositing, nParticles, and more Virtual filmmaking and scene management This course is the ideal primer to getting started with Maya, the premier 3D animation and effects software used in movies, visual effects, games, cartoons. The unique combination of challenging material and practical instruction make this one-of-a-kind guide the ultimate Maya handbook. Complete and comprehensive, the book makes an excellent desk reference for the working animator, and is an ideal resource for those seeking Maya certification. Written for those who already know the basics of this enormous program, the book covers advanced topics and professional techniques for modeling, animation, texturing, and visual effects.įully updated to reflect Maya's latest features, the book takes a hands-on approach to instruction, providing readers with a diverse set of tutorials designed by real-world professionals to showcase 3D animation and visual techniques used in industry settings. Author Todd Palamar draws on his extensive professional animation experience to help readers take their Maya skills to the next level. Mastering Autodesk Maya is the ultimate guide to the popular 3D animation software. Todd currently heads up all character development for Vcom3D, Inc. He has done special effects work for several direct-to-video films and worked on numerous video games, including Sega of Japan's, coin-operated title, Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd Palamar has worked in the computer animation industry for over 17 years. Master Visual Filmmaking and Scene Management Use Inverse Kinematics, Keyframes, and Deformers Creating smoke, cloud, and flame effects.Animating and rendering with Paint Effects.Applying textures painted in other software packages.Lighting tools and techniques that can be used when rendering scenes with mental ray (R).Creating a facial-animation rig using blend shapes.Building a humanoid mesh using polygon and subdivision surface techniques.Animating with keyframes, expressions, and constraints.Using the Hypergraph, Outliner, Hypershade, Attribute Editor, and Connection Editor.
MASTERING AUTODESK MAYA 2015 HOW TO
Illustrated with practical examples that bring the information to light, this guide shows you how to acquire the skills needed to use Maya in a professional environment. Fully updated to reflect Maya's latest features, it takes a hands-on approach to instruction, providing you with a diverse set of tutorials designed by real-world professionals to showcase 3D animation and visual techniques used in industry settings.

Author Todd Palamar draws on his extensive professional animation experience to help you take your Maya skills to the next level. Get More Out of Autodesk Maya with this Official GuideĮven if you already use Maya, you'll get more out of Autodesk's popular, leading-edge 3D animation software with Mastering Autodesk Maya 2015.
